6th International
Digital Human Modeling Symposium

August 31 - September 2, 2020, Skövde, Sweden and Online. Open Access Proceedings

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Key note speakers:

Cecilia Berlin

Cecilia Berlin

Chalmers University of Technology, Design & Human Factors, Department of Industrial and Materials Science

Cecilia Berlin is Associate Professor at the division of Design & Human Factors, where her research area is Systemic Human Factors to enable Socially Sustainable Workplaces. Her research scope spans over production ergonomics, systems thinking, globalization challenges, economic effects of ergonomics, and improving human well-being and system performance in future workplaces. The aim of her research is to create knowledge and guidelines for designing socially sustainable future workplaces to be the greatest possible enablers for human capacity and talent.

Johan Iraeus

Johan Iraeus

Chalmers University of Technology, Mechanics and Maritime Sciences, Vehicle Safety, Injury Prevention

Johan’s research is focused on biomechanics, with emphasis on car crashes. The research is mainly carried out using computer simulations with human body models, but also includes database studies. A field of specialization is population based simulations, i.e. how system changes influence a population. The goal is to be able to predict the effect of new countermeasures in terms of saved lives/reduced harm, before the system is on the market. Johan defended his PhD thesis in 2015 and before that he worked for more than ten years with computer aided vehicle development, primarily crashworthiness.

Kalle Sandzén

Kalle Sandzén

Senior Lecturer/Assistant professor in Animation, Stockholm University of the Arts, Department of film and media.

Kalle co-founded and ran animation production companyAlphaville AB for ten years, before the company was bought by Chimney group. Kalle worked as 3D-lead, VFX supervisor and technical director on around 300 commercials, shortfilms and series for TV, cinema, public art and museums. Kalle has mainly worked with 3D-animation but also stop motion and most techniques for traditional animation.

At Stockholm University of the Arts, Kalle works on a joint research project where his part is about visual effects and creating reality, and the function of ”real” in the visual part of fiction film.